Febriyanto, Febriyanto (2024) The use of circle Game as a strategy to improve Students vocabulary achievements of Seventh Grade in SMPN 1 Puding Besar. Undergraduate thesis, Institut Agama Islam Negeri Syaikh Abdurrahman Siddik.
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Abstract
ENGLISH:
This final project was about “the use of circle games as a strategy to improve vocabulary achievement of seventh grade students at SMPN 1 Puding Besar”, in academic year 2023/2024. The objective of the study was to describe what circle game was like and how it worked in the learning process and to find out the students’ achievement in vocabulary. It was expected that this study would be useful for English teachers and their students in the language learning process. the result of the study showed that the students’ progress in mastering vocabulary during the activity was really good. The achievement of the students in learning vocabulary through this way was improved. The main factor that affected this improvement was the students really interested in learning English through circle game. I suggested that the use of circle game can be an alternative way to teach the language learner, especially to improve the students’ vocabulary. This result hopefully would motivate language teacher to use circle game in teaching English in the classroom, especially when teaching English vocabulary to the level of elementary school students.
Key words: Improve, Vocabulary Achievement, Circle game
Item Type: | Thesis (Undergraduate) |
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Keywords: | improve; vocabulary achievement; circle game |
Subjects: | 400 – Bahasa (Bahasa Indonesia dikelas 499) > 420 Bahasa Inggris dan Inggris kuno > 423 Kamus bahasa Inggris 400 – Bahasa (Bahasa Indonesia dikelas 499) > 420 Bahasa Inggris dan Inggris kuno > 425 Tata bahasa bahasa Inggris |
Divisions: | Fakultas Tarbiyah > Tadris Bahasa Inggris > Tugas Akhir Mahasiswa |
Depositing User: | Febriyanto Febriyanto |
Date Deposited: | 15 Oct 2024 04:21 |
Last Modified: | 15 Oct 2024 04:21 |
URI: | http://repository.iainsasbabel.ac.id/id/eprint/2399 |